Welp, it’s March, and the amount of things to update is longer than a CVS receipt on Valentine’s Day.
So, we rolled up our sleeves and got to work. This round was a whole lot more backend cleanup, system refreshes, and version updates than flashy feature drops, but it was all necessary work to keep things stable, current, and running the way they should.
Updated the following, for those of y’all who keep up with the technical side of things:
Updated Ox_Inventory (Our Fork)
Updated Ox_Lib (Our Fork)
Updated Ox_Target (Our Fork)
Updated the Emotes System
Updated the Phone System
Updated the Mechanic System
Updated Utility Library resources
Updated the Tool System
Updated the License System
Updated fmLib
Updated Diving
Updated Petty Crime
Updated the UI Framework
Updated Dispatch
Updated Heist Contracts
Updated the Lunar Framework
Updated K9


We also reset hunting as part of the move to Hunting 2.0.


That reset was necessary because the new hunting system changes how progression, tracking, and related data are handled behind the scenes. Keeping old hunting data in place would have caused inconsistencies, broken progression, and a higher chance of weird bugs or unfair advantages carrying over into the new system. Rather than trying to patch around old data and risk problems later, we made the call to give everybody a clean slate so Hunting 2.0 can work the way it was intended from the start.
On top of that, we’re continuing to move forward with the broader vision for Paleto Bay and its place in the server’s economy.
As part of the upcoming factory and business expansion for Paleto Bay, we’re looking at the first phase of changes to how restaurants will obtain food, specifically meat products, moving forward.
The goal here is to create a more player-driven supply chain and stronger civilian business interaction. Hunters will have the ability to either sell their harvested animals the usual way or process that meat into usable restaurant-grade products. That allows them to become actual suppliers within the economy instead of simply selling raw game.
Restaurants will still be able to buy meat from the grocery store, but at a higher markup. The idea is not to remove convenience, but to make convenience less profitable than building real supplier relationships with players. Businesses that put effort into networking, sourcing, and contracts will see better margins and stronger immersion.
This also opens the door for a player-owned meat processing facility or factory, either in Paleto Bay or at the existing meat packing location in Southern Los Santos. That business could serve as a wholesale processor, storefront supplier, and middleman between hunters and restaurants, creating an entirely new type of business opportunity on the server.
Overall, this is meant to strengthen Paleto Bay’s economic identity, reward sourcing and logistics roleplay, and reduce reliance on static store purchasing. Instead of food simply appearing through a normal purchase menu, the long-term goal is to create stronger ties between hunters, processors, businesses, and restaurant owners.
We may also see a pretty major spike in inflation as all of this starts settling in. Rumor has it the federal government fucked up real bad, and as usual, the rest of us get to enjoy the consequences. So if prices start moving around a bit while things rebalance, that’s part of the larger picture too.
This is intended to be Part A of a broader Paleto Bay economic expansion plan, and we’ll have more to share as that develops.
As always, if you notice anything acting strange after the update pass, let us know. With this many systems getting refreshed, we’d rather hear about anything weird sooner rather than later.
Read more about the new Paleto Proposal here.
So, we rolled up our sleeves and got to work. This round was a whole lot more backend cleanup, system refreshes, and version updates than flashy feature drops, but it was all necessary work to keep things stable, current, and running the way they should.
Updated the following, for those of y’all who keep up with the technical side of things:
Updated Ox_Inventory (Our Fork)
Updated Ox_Lib (Our Fork)
Updated Ox_Target (Our Fork)
Updated the Emotes System
Updated the Phone System
Updated the Mechanic System
Updated Utility Library resources
Updated the Tool System
Updated the License System
Updated fmLib
Updated Diving
Updated Petty Crime
Updated the UI Framework
Updated Dispatch
Updated Heist Contracts
Updated the Lunar Framework
Updated K9
That reset was necessary because the new hunting system changes how progression, tracking, and related data are handled behind the scenes. Keeping old hunting data in place would have caused inconsistencies, broken progression, and a higher chance of weird bugs or unfair advantages carrying over into the new system. Rather than trying to patch around old data and risk problems later, we made the call to give everybody a clean slate so Hunting 2.0 can work the way it was intended from the start.
On top of that, we’re continuing to move forward with the broader vision for Paleto Bay and its place in the server’s economy.
As part of the upcoming factory and business expansion for Paleto Bay, we’re looking at the first phase of changes to how restaurants will obtain food, specifically meat products, moving forward.
The goal here is to create a more player-driven supply chain and stronger civilian business interaction. Hunters will have the ability to either sell their harvested animals the usual way or process that meat into usable restaurant-grade products. That allows them to become actual suppliers within the economy instead of simply selling raw game.
Restaurants will still be able to buy meat from the grocery store, but at a higher markup. The idea is not to remove convenience, but to make convenience less profitable than building real supplier relationships with players. Businesses that put effort into networking, sourcing, and contracts will see better margins and stronger immersion.
This also opens the door for a player-owned meat processing facility or factory, either in Paleto Bay or at the existing meat packing location in Southern Los Santos. That business could serve as a wholesale processor, storefront supplier, and middleman between hunters and restaurants, creating an entirely new type of business opportunity on the server.
Overall, this is meant to strengthen Paleto Bay’s economic identity, reward sourcing and logistics roleplay, and reduce reliance on static store purchasing. Instead of food simply appearing through a normal purchase menu, the long-term goal is to create stronger ties between hunters, processors, businesses, and restaurant owners.
We may also see a pretty major spike in inflation as all of this starts settling in. Rumor has it the federal government fucked up real bad, and as usual, the rest of us get to enjoy the consequences. So if prices start moving around a bit while things rebalance, that’s part of the larger picture too.
This is intended to be Part A of a broader Paleto Bay economic expansion plan, and we’ll have more to share as that develops.
As always, if you notice anything acting strange after the update pass, let us know. With this many systems getting refreshed, we’d rather hear about anything weird sooner rather than later.
Read more about the new Paleto Proposal here.